Key Takeaways
- Environmental kills (shooting explosive barrels, dropping chandeliers, pushing enemies off ledges) give 2x score multiplier. The game tracks them but never tells you.
- There's a hidden 'Style' scoring system. Varied kills (different weapons, environmental, melee) give exponentially more points than SMG-only runs.
- Stealth exists! Silenced weapons + crouching + staying out of sight lines = enemies don't detect you. Most players never realize you can ghost levels.
The Hidden Style System
Every kill has a 'style value' based on variety:
| Kill Type | Base Points | Style Multiplier |
| ----------- | ------------ | ----------------- |
| Chain Kill (3+ in Bean Time) | 300 | 3x |
Switching weapons between kills adds +0.5x to the next kill. The game rewards variety.
Environmental Kills
| Environment Object | How to Trigger |
| -------------------- | --------------- |
| Red Barrels | Shoot to explode (AoE, 200 damage) |
| Chandeliers | Shoot the chain, drops on enemies below |
| Electrical Panels | Shoot to create electric puddle (stuns) |
| Gas Pipes | Shoot valve → gas leak → shoot gas to ignite |
| Ledges | Push enemies off with melee or Shotgun knockback |
Stealth Mechanics
- Detection meter: Enemies have a hidden meter that fills from 0-100. At 100, they alert.
- Crouching: Reduces detection rate by 70%
- Suppressor: Enemies take 2x longer to locate you after firing
- Shadows: Standing in dark areas makes you 50% harder to detect
A full stealth playthrough is possible for Missions 2, 4, and 7. Missions 1, 3, 5, 6, 8 force combat encounters.
FAQ
Q: Can I see my style score?
A: Post-mission screen. The letter rank (D to S) is based on style points per kill, not total kills.
Q: Does stealth give more XP?
A: No, but stealth completions unlock 'Ghost Bean' achievements.